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Epitome via Focus Home Interactive

In a contempo interview with WCCFTech, Hood: Outlaws & Legends game director Andrew Willans dived into the specifics of post-launch content and technical specifications for Sumo Digital's latest game.

On the technical side of things, Willans confirmed that the game volition target lx FPS and ray tracing on both the PlayStation 5 and Xbox Series X. Yet, the final resolutions will exist confirmed in one case the game is out on May x. Too, the game has a number of features exclusive to PS5 that make use of the DualSense controller.

In terms of gameplay and post-launch content, Willans shed low-cal on areas never discussed for Hood: Outlaws & Legends before. The post-launch content schedule will see an update released every three to iv months. The seasonal calendar for the game follows the pagan one, similar to the Yule and Ostara festivals in Assassin's Creed Valhalla. Willans confirmed that the game has five launch maps, "with another added free for all players very soon subsequently."

However, character progression adds another layer on acme of the base of operations heist gameplay. "We have a range of cosmetics for both outlaw costumes and weapons, and a unique perks progression that is gated by your character level (XP) and the coin in your pocket, earned through heists." Each grapheme has three perk slots, and these perks are the only feature that directly affects gameplay — these range from damage and chapters multipliers to completely unlike abilities. For example, it'southward possible to transform the Mystic'due south throwable gear from a poison bomb into a viscous healing item for allies.

The game's loot system was also touched upon. Given that this game is based upon the legend of a hero who stole from the rich and gave to the poor, not all the loot at the end of the friction match is yours to go on. Willans added that no microtransaction allows yous to buy coins to spend in the shop or people. You accept to earn the loot by playing the game.

Finally, when it comes to post-launch content, Willans was very clear. "We take a lot of post-launch features planned, which will expand on the competitive aspects of the game. The starting time step is edifice our community, then understanding which aspects are needed first." The community will inform what updates the game receives.